SCRIPTING API / Enums / WorldKind
WorldKind
What kind of scene a World runs scripts in.
Kindenum
NamespaceKroys.EngineScripting
Members4
Source
World.csDECLARATION
Declaration
Namespace Kroys.EngineScripting.
Declaration
public enum WorldKind : uint
REFERENCE
Values
Values
#None = 0No world (an invalid handle, or scripting is not running).
#EditorPlay = 1Play mode in the editor.
#Client = 2A shipped game client.
#Server = 3The dedicated server.
Signatures
None = 0 EditorPlay = 1 Client = 2 Server = 3
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