SCRIPTING API / Components (low level) / ComponentType
ComponentType
Script-visible native components. Values are stable ids (hash of the name), not an order.
Kindenum
NamespaceKroys.EngineScripting
Members29
Source
Generated/NativeComponents.g.csDECLARATION
Declaration
Namespace Kroys.EngineScripting.
Declaration
public enum ComponentType : uint
REFERENCE
Values
Values
#GameplayLayer = 0x838328C6u#Terrain = 0xA7FF0CAEu#MeshRenderer = 0xA310089Bu#Billboard = 0xA7054A04u#Animator = 0xC7933B34u#Ragdoll = 0x4F29F3E8u#Camera = 0xE74C7B6Eu#CharacterController = 0x9CF34A98u#FirstPersonCamera = 0x5769A4B3u#ThirdPersonCamera = 0x50C58C44u#Health = 0x986145AFu#SpawnPoint = 0x72527C0Eu#DirectionalLight = 0x328E2321u#PointLight = 0x2EA998BBu#SpotLight = 0x403618E7u#ReflectionProbe = 0x0444C966u#ProbeVolume = 0xD5EE245Bu#Rotator = 0xF3B4BD3Au#UICanvas = 0xF7C0CA57u#RigidBody = 0x0A1836E8u#Collider = 0x2CFC1E5Du#Constraint = 0xA51AB17Au#ParticleEmitter = 0x3D80299Fu#AudioSource = 0x7BB199A4u#AudioListener = 0xFB622BFDu#Ocean = 0x7A2BCB31u#Cloth = 0xB28443ABu#NetworkCharacterController = 0x0CF5C8B8u#Buoyancy = 0x34068E73uSignatures
GameplayLayer = 0x838328C6u Terrain = 0xA7FF0CAEu MeshRenderer = 0xA310089Bu Billboard = 0xA7054A04u Animator = 0xC7933B34u Ragdoll = 0x4F29F3E8u Camera = 0xE74C7B6Eu CharacterController = 0x9CF34A98u FirstPersonCamera = 0x5769A4B3u ThirdPersonCamera = 0x50C58C44u Health = 0x986145AFu SpawnPoint = 0x72527C0Eu DirectionalLight = 0x328E2321u PointLight = 0x2EA998BBu SpotLight = 0x403618E7u ReflectionProbe = 0x0444C966u ProbeVolume = 0xD5EE245Bu Rotator = 0xF3B4BD3Au UICanvas = 0xF7C0CA57u RigidBody = 0x0A1836E8u Collider = 0x2CFC1E5Du Constraint = 0xA51AB17Au ParticleEmitter = 0x3D80299Fu AudioSource = 0x7BB199A4u AudioListener = 0xFB622BFDu Ocean = 0x7A2BCB31u Cloth = 0xB28443ABu NetworkCharacterController = 0x0CF5C8B8u Buoyancy = 0x34068E73u
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