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SCRIPTING API / Enums / VfxState

VfxState

Where a VFX effect is in its life.

Kindenum
NamespaceKroys.EngineScripting
Members6
SourceVfx.cs
DECLARATION

Declaration

Namespace Kroys.EngineScripting.

Declaration
public enum VfxState
REFERENCE

Values

Values
#None = -1
The entity has no VFX Effect component.
value
#Stopped = 0
value
#Playing = 1
value
#Paused = 2
value
#Finished = 3
Every emitter is done and its last particles are gone.
value
#Pooled = 4
A finished one-shot, kept hidden for reuse.
value
Signatures
None = -1
Stopped = 0
Playing = 1
Paused = 2
Finished = 3
Pooled = 4

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