SCRIPTING API / Enums / VfxState
VfxState
Where a VFX effect is in its life.
Kindenum
NamespaceKroys.EngineScripting
Members6
Source
Vfx.csDECLARATION
Declaration
Namespace Kroys.EngineScripting.
Declaration
public enum VfxState
REFERENCE
Values
Values
#None = -1The entity has no VFX Effect component.
#Stopped = 0#Playing = 1#Paused = 2#Finished = 3Every emitter is done and its last particles are gone.
#Pooled = 4A finished one-shot, kept hidden for reuse.
Signatures
None = -1 Stopped = 0 Playing = 1 Paused = 2 Finished = 3 Pooled = 4
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