SCRIPTING API / Enums / NetworkRuntimeMode
NetworkRuntimeMode
What the current world is in a networked game: not networked, a client or the dedicated server.
Kindenum
NamespaceKroys.EngineScripting
Members3
Source
Network.csDECLARATION
Declaration
Namespace Kroys.EngineScripting.
Declaration
public enum NetworkRuntimeMode : uint
REFERENCE
Values
Signatures
None = 0 Client = 1 Server = 2
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