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SCRIPTING API / Enums / NetworkRuntimeMode

NetworkRuntimeMode

What the current world is in a networked game: not networked, a client or the dedicated server.

Kindenum
NamespaceKroys.EngineScripting
Members3
SourceNetwork.cs
DECLARATION

Declaration

Namespace Kroys.EngineScripting.

Declaration
public enum NetworkRuntimeMode : uint
REFERENCE

Values

Values
#None = 0
value
#Client = 1
value
#Server = 2
value
Signatures
None = 0
Client = 1
Server = 2

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