SCRIPTING API / Multiplayer / SessionEventType
SessionEventType
What happened in the session (see GameMode).
Kindenum
NamespaceKroys.EngineScripting
Members5
Source
GameSession.csDECLARATION
Declaration
Namespace Kroys.EngineScripting.
Declaration
public enum SessionEventType : uint
REFERENCE
Values
Values
#PlayerJoined = 0A client connected or a bot was added.
#PlayerLeft = 1A client disconnected (or was kicked) or a bot was removed.
#PlayerReadyChanged = 2A player became ready or not ready.
#Travelled = 3The server loaded another map.
#MatchStateChanged = 4The game mode changed the match state.
Signatures
PlayerJoined = 0 PlayerLeft = 1 PlayerReadyChanged = 2 Travelled = 3 MatchStateChanged = 4
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