SCRIPTING API / Scripts and entities / WaitForFixedUpdate
WaitForFixedUpdate
Continues the coroutine in the next fixed step, after this script's OnFixedUpdate. Use it for physics changes; a loop around it runs once per step.
Kindclass
NamespaceKroys.EngineScripting
Members0
Source
Coroutine.csEXAMPLE
In a script
A complete script that uses WaitForFixedUpdate; copy it into your scripts project.
Coroutines.cs
public sealed class LaunchPad : EntityScript { public int PushSteps = 10; public float SpeedPerStep = 1.5f; protected override void OnTriggerEnter(Entity other) => StartCoroutine(Push(other)); private IEnumerator Push(Entity body) { // Physics changes belong in the fixed step: resume once per step, PushSteps times. for (int step = 0; step < PushSteps; ++step) { yield return new WaitForFixedUpdate(); if (!RigidBody.Has(body)) yield break; Vector3 velocity = RigidBody.GetLinearVelocity(body); velocity.Y += SpeedPerStep; RigidBody.SetLinearVelocity(body, velocity); RigidBody.SetAwake(body, true); } } }
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