KROYSDOCS
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SCRIPTING API / Multiplayer / ClientOnlyAttribute

ClientOnlyAttribute

Marks a script class that runs only where the game is presented (editor Play mode, game clients): cameras, input, UI, audio, effects. The dedicated server refuses to create it. Scripts without either attribute run everywhere; client-only engine calls made on the server return defaults and are reported once each.

Kindclass
NamespaceKroys.EngineScripting
Members0
SourceGameSession.cs
DECLARATION

Declaration

Namespace Kroys.EngineScripting.

Declaration
public sealed class ClientOnlyAttribute : Attribute

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