SCRIPTING API / Enums / NetworkConnectionState
NetworkConnectionState
Where a shipped game's connection to a server stands (Network.Connect).
Kindenum
NamespaceKroys.EngineScripting
Members5
Source
Network.csDECLARATION
Declaration
Namespace Kroys.EngineScripting.
Declaration
public enum NetworkConnectionState : uint
REFERENCE
Values
Signatures
Idle = 0 Connecting = 1 Connected = 2 Failed = 3 Lost = 4
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