SCRIPTING API / Multiplayer / NetworkDelivery
NetworkDelivery
How a custom message travels: Unreliable for frequent disposable data, Reliable for important events in any order, ReliableOrdered for actions that must arrive in order.
Kindenum
NamespaceKroys.EngineScripting
Members3
Source
Network.csDECLARATION
Declaration
Namespace Kroys.EngineScripting.
Declaration
public enum NetworkDelivery : uint
REFERENCE
Values
Signatures
Unreliable = 0 Reliable = 1 ReliableOrdered = 2
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