SCRIPTING API / Physics / GameplayLayer
GameplayLayer
Built-in gameplay and surface classification used by physics queries and game logic.
Kindenum
NamespaceKroys.EngineScripting
Members17
Source
GameplayLayer.csDECLARATION
Declaration
Namespace Kroys.EngineScripting.
Declaration
public enum GameplayLayer : uint
REFERENCE
Values
Values
#Default = 0#Floor = 1#Wall = 2#Ceiling = 3#Obstacle = 4#Player = 5#Enemy = 6#NPC = 7#Projectile = 8#Pickup = 9#Trigger = 10#Climbable = 11#Water = 12#DamageZone = 13#Cover = 15#Interactable = 16Signatures
Default = 0 Floor = 1 Wall = 2 Ceiling = 3 Obstacle = 4 Player = 5 Enemy = 6 NPC = 7 Projectile = 8 Pickup = 9 Trigger = 10 Climbable = 11 Water = 12 DamageZone = 13 NoNav = 14 Cover = 15 Interactable = 16
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