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SCRIPTING API / Physics / GameplayLayer

GameplayLayer

Built-in gameplay and surface classification used by physics queries and game logic.

Kindenum
NamespaceKroys.EngineScripting
Members17
SourceGameplayLayer.cs
DECLARATION

Declaration

Namespace Kroys.EngineScripting.

Declaration
public enum GameplayLayer : uint
REFERENCE

Values

Values
#Default = 0
value
#Floor = 1
value
#Wall = 2
value
#Ceiling = 3
value
#Obstacle = 4
value
#Player = 5
value
#Enemy = 6
value
#NPC = 7
value
#Projectile = 8
value
#Pickup = 9
value
#Trigger = 10
value
#Climbable = 11
value
#Water = 12
value
#DamageZone = 13
value
#NoNav = 14
value
#Cover = 15
value
#Interactable = 16
value
Signatures
Default = 0
Floor = 1
Wall = 2
Ceiling = 3
Obstacle = 4
Player = 5
Enemy = 6
NPC = 7
Projectile = 8
Pickup = 9
Trigger = 10
Climbable = 11
Water = 12
DamageZone = 13
NoNav = 14
Cover = 15
Interactable = 16

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