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MANUAL / Get started / Workspaces

Workspaces

A workspace is a saved layout for one kind of work. Switch with the tabs in the toolbar or Alt 1 to 7; each remembers how you arranged it.

WorkspacesLevel, Animation, Materials, VFX, UI, Scripting, Debug
SwitchAlt 1..7
01

The seven workspaces

WorkspaceLayout
LevelWorld on the left, Viewport and Game in the centre, Inspector, Lighting and Navigation on the right, Content and Console below.
AnimationThe Animator in the centre with World, Inspector and Ragdoll on the left.
MaterialsThe Material Editor in the centre, Content on the left.
VFXVFX Studio in the centre, with Image Studio and Procedural Texture as tabs.
UIThe UI Editor in the centre.
ScriptingThe Viewport over the Game view, Console selected in the bottom drawer, Inspector on the right.
DebugViewport and Game with Profiler, Statistics, Network and Tasks around them.

The core panels (Viewport, Game, World, Inspector, Content, Console) are in every workspace; the others belong to the workspaces that need them, and Window opens any panel anywhere.

The seven workspaces: Workspace tabs in the editor
02

Opening an editor switches the workspace

Double-click an animator controller, a VFX effect, a UI document or a material and the matching workspace comes to the front with the editor open. If the editor is already on screen, nothing moves. Turn this off with Switch Workspace When an Editor Opens in the workspace menu.

Opening an editor switches the workspace: Workspaces in the editor
03

Your layout is kept

Change a layout by dragging panels; the workspace saves it automatically and a dot on its tab marks it as changed. Right-click a tab for:

  • Save Layout: save now.
  • Reset Layout: back to the default.
  • Restore Previous Layout: bring back the layout from before an engine update replaced it.

Layouts are saved per user, not in the project, so everyone on a team can arrange the editor their own way.

Your layout is kept: Right-click a tab in the editor
04

One window per tool

The authoring editors (Animator, VFX Studio, UI Editor) share one layout inside their window: library on the left, the graph or canvas in the middle, the inspector on the right, and the live preview and timeline at the bottom. Their regions are resizable and collapsible with the buttons at the right end of the editor's toolbar, and the sizes are remembered per editor type.

One window per tool: Region toggles at the right end in the editor

KroysEngine 0.1.0 documentation, built from the engine repository by Tools/BuildDocsSite.py.